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Evolution of the Brain

From Slow Like Wiki

600m ya - Bilaterians and Steering

Valence

  • Bilaterians are the only animals that have brains
  • Nematodes (legless wormlike creatures about the size of a grain of rice) emerge in the Edicaran period from 635 to 539m ya.
  • Brain had 302 neurons (against 85 billion today
  • Initial steering is obtained through assessing the valence (goodness or badness) of a stimulus, and going towards the things that smelled good and away from the things that smelled bad.
  • There were negative and positive valence sensing neurons and move forward neurons and turning neurons.
  • The various sensory inputs acted as votes for going one way or another and the first brains evolved as a mega-integration place to take in all these votes and then decide who had won and thus where to steer.

Emotions

  • Affect is the name for the unifying foundation of emotions
  • In addition to valance (good or bad), there is arousal (high or low)
  • A primitive good mood encourages feeding, digesting, and sexual activity
  • A primitive bad mood inhibits these activities
  • An aroused good mood leads to exploiting nearby food sources or sexual partners
  • An aroused bad mood leads to escaping from bad feelings - hunger, fear
  • The brain generates affective states using neuromodulators like dopanmine and serotonin.
  • In the nematode, dopamine is released to create arousal and drive the search for food and serotonin is released to suppress arousal and drive the enjoyment of digesting it.
  • Dopamine is less about liking things and more about wanting them.
  • Other neuromodulators - norepinephrine, octopamine, and epinephrine drive escape behavior by suppressing the effectiveness of serotonin and stopping an animal from being able to rest and feel safe - acute stress response.
  • Opioids initiate recovery processes and inhibit negative valence neurons to stop and recover from stress episodes.
  • Chronic stress turns off arousal and motivation, activates serotonin and leads to numbness and depression (anhedonia). It can cause learned helplessness
  • Affect answers two questions:
    • Do I want to expend energy by moving?
    • Do I want to stay here or leave?

Associating, Predicting, Learning

  • The digestive organs are under the control of the nervous system
  • Conditional reactions are involuntary associations - associative learning happens automatically without conscious involvement.
  • At the same time as valence, the ability to use experience to change what is considered good and bad also emerges.
  • Learning in biological brains has always been continual.
  • Pavlov’s conditional reflexes are always strengthening (acquisition) or weakening (extinction) with each new experience. Extinction may be followed by spontaneous recovery (instantaneous) or reacquisition (faster than first time)
  • Spontaneous recovery is a primitive form of long-term memory.
  • The credit assignment problem - which cue really predicted something subsequently happening?:
    • Eligibility traces - Immediately follows cue
    • Overshadowing - Pick strongest cue
    • Latent inhibition - Pick the cue you haven’t seen before.
    • Blocking - Use existing cues and ignore others.
  • Learning occurs when synapses change strength or when new ones are formed or old ones are removed.
  • Association, prediction, and learning emerged to tweak the goodness and badness of things

500m ya - Vertebrates and Reinforcing

Reinforcement Learning

  • Cambrian period (Cambrian Explosion) is 540-485m ya.
  • The brains of all vertebrates, from fish to humans, develop in the same initial steps:
    • Brains differentiate into three bulbs - a forebrain, midbrain, and hindbrain
    • The forebrain unfolds into two subsystems:
      • The cortex and the basal ganglia
      • The thalamus and the hypothalamus
  • Animals learn by first performing random exploratory actions and then adjusting future actions based on valence outcomes.
  • Reinforcement learning is the ability to learn arbitrary sequences of actions through trial and error with reinforcing and punishing depending on the valence outcomes.

Temporal Distance Learning

Pattern Recognition

Curiosity

Modeling the World

200m ya - Mammals and Simulation

Neural Dark Ages

Generative Models and the Neocortex

Imagination

Model-Based Reinforcement Learning

The Secret to Dishwashing Robots

15m ya - Primates and Metathinking

Political Savvy

Modeling Other Minds

Tools, Teaching, and Imitation

Modeling the Future

100k ya - Humans and Speech

The Search for Human Uniqueness

Language in the Brain

The Perfect Storm

ChatGPT